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STEAM Resources for the Classroom and Library

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Fractal Art by werner22brigitte [Public Domain] via Pixabay

STEM + Art = STEAM

STEAM is a movement that integrates an A for the arts into the STEM (Science, Technology, Engineering and Math) initiative from the National Science Foundation and the U.S. Department of Education.  STEAM education was created in 2006 by former teacher Georgette Yakman.

The Creative Component

Advocates of STEAM contend that there should not be a dichotomy between science and art. Instead, art should be seen as a driver of creativity that can foster innovation and spark engagement and learning in science education.

“Engineers, inventors, and designers produce drawings as part of their creative process. They draw to work out and refine concepts and details. They draw to persuade. They draw to give direction. And they draw to record their ideas and to learn from others.”–Doodles, Drafts, and Designs, Industrial Drawings from the Smithsonian

Pathway to Economic Growth

John Maeda, president of the Rhode Island School of Design in Providence, sees STEAM as a pathway to fostering U.S. economic growth. Maeda, writing in Edutopia, has said that “[d]esign creates the innovative products and solutions that will propel our economy forward, and artists ask the deep questions about humanity that reveal which way forward actually is.” He cites Apple as well-known example of a company in which design is crucial to the success of technology.

Tried and True

The idea of integrating the arts and sciences in education is nothing new. Leonardo da Vinci, for example, was not only a famous Renaissance artist, but was also a scientist, engineer and inventor. In fact, he used his skills as an artist to draw his mechanical ideas.

“If someone had told Leonardo da Vinci, Newton, or Galileo that the study of science in the 21st century would be separated from the creativity of the arts or the social, cultural, and historical insights into human behavior offered by the humanities, they would have wondered what scientists had done to make the world disrespect them so much.  It’s an odd idea to separate out different kinds of knowledge that inspire and enrich one another in the real world and the virtual too.” – Duke Professor Cathy Davidson

Links for Teachers and Librarians

Over the past several years, more and more schools have begun integrating the arts into their STEM curricula. Below are six links you can use to incorporate STEAM into your classroom or library:

Websites for Students

Are your students working on a STEAM project and need a little inspiration? Below are five editorially-selected websites from ProQuest’s SIRS Issues Researcher.

If you’ve implemented a STEAM curriculum in your classroom or library, let us know what you’re doing in the comments section below or tweet us at #ProQuest.

 

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One Response to “STEAM Resources for the Classroom and Library”

  1. May 29th, 2014 at 10:34 am

    Amy Shaw says:

    Any teachers or media specialists doing STEAM projects that incorporate music? I would love to know, thanks!

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